Monday 20 April 2009

Final Project Briefing

We just had our Monday chat with Andy, watever he does it seems to work I always come out feeling extremely motivated and so keen to get working. It was a good thing as when I read and heard the brief for the project the thought "ah shit" came to mind. It sounded dull and uninspiring. However after cycling through them I have found a love for Winnie and her timeless re calling of her life. My favourite has to be for her love of Hayle and why she has never needed to go on Holdiay. When she talks you can visualise what she is saying. She has a lot of character and I think her memories would be fun to manipulate and animate.

We got the groups sorted and we are deciding on our roles. At the moment I would quite like to be producer but I'm not sure I can carry the responsibility. My drive fails me sometimes and I need direction. At the same time though I want to create this direction myself. Ahh group work, this should be interesting. We are all mainly pre production orientated. This should mean a soild backing from which to go on hopefully. And then errr yeah....... Animation. Ironic how we are all doing animation yet half the class are trying to steer clear of the animaion itself.

What I like about the group is there is firm belief in stylization, not just the animation. I want to half a concept art and character stylization that will merge with the animation in a way that makes it original and interesting. The pearce sisters that we were shown today was fantastic in its style for its dark humour. Anyway we are all having a gander at styles tonight lets see what happens tomorrow. Time for the beach.

Saturday 18 April 2009


Evaluation

Finally got the finished ChewTv ident up on here. For some reason it still lags on here but at least its up. Overall its alright. I wish I had made decisions quicker and that would have saved me time. Often I tried to take shortcuts in flash and as a result I didnt like the outcome. I would then go on to do what I should have done originally and take up a lot of time for something that shouldnt. My main qualm is that the final animation lacks substance. I ran out of time after playing with ideas for too long and in the end the thought bubbles just ended up as lame banannas. The style of the bubbles also looked quite tacky. The explosion is also poor. I should have made his head inflate so it got the idea across of him just having to much in his head before it exploded so it was more like a grenade exploding. Some of the timing is out also. In short I didnt allow enough time for post production. I spent to much on pre production and thinking to much over it but not actually doing anything. The animation could have been much more slicker had I had the time after I finished it to look over and critically evaluate it. This was down to my lack of time managemennt even though I thought I had laid out enough time.


On the upside I like the character, he has the dopey look I was going for. Also the colour scheme before the bubbles are introduced gives it an alternative feel which I like. I find 2D really rewarding in that you can create a style that is more your own however I think the actual animation side of it is harder currently. Trying to maintain sizes and proportions through turning is hard and my character was simple.... Oh well first personal animation. Can only get better :)

Chew TV Ident - Better late than never