Monday, 20 April 2009

Final Project Briefing

We just had our Monday chat with Andy, watever he does it seems to work I always come out feeling extremely motivated and so keen to get working. It was a good thing as when I read and heard the brief for the project the thought "ah shit" came to mind. It sounded dull and uninspiring. However after cycling through them I have found a love for Winnie and her timeless re calling of her life. My favourite has to be for her love of Hayle and why she has never needed to go on Holdiay. When she talks you can visualise what she is saying. She has a lot of character and I think her memories would be fun to manipulate and animate.

We got the groups sorted and we are deciding on our roles. At the moment I would quite like to be producer but I'm not sure I can carry the responsibility. My drive fails me sometimes and I need direction. At the same time though I want to create this direction myself. Ahh group work, this should be interesting. We are all mainly pre production orientated. This should mean a soild backing from which to go on hopefully. And then errr yeah....... Animation. Ironic how we are all doing animation yet half the class are trying to steer clear of the animaion itself.

What I like about the group is there is firm belief in stylization, not just the animation. I want to half a concept art and character stylization that will merge with the animation in a way that makes it original and interesting. The pearce sisters that we were shown today was fantastic in its style for its dark humour. Anyway we are all having a gander at styles tonight lets see what happens tomorrow. Time for the beach.

Saturday, 18 April 2009


Evaluation

Finally got the finished ChewTv ident up on here. For some reason it still lags on here but at least its up. Overall its alright. I wish I had made decisions quicker and that would have saved me time. Often I tried to take shortcuts in flash and as a result I didnt like the outcome. I would then go on to do what I should have done originally and take up a lot of time for something that shouldnt. My main qualm is that the final animation lacks substance. I ran out of time after playing with ideas for too long and in the end the thought bubbles just ended up as lame banannas. The style of the bubbles also looked quite tacky. The explosion is also poor. I should have made his head inflate so it got the idea across of him just having to much in his head before it exploded so it was more like a grenade exploding. Some of the timing is out also. In short I didnt allow enough time for post production. I spent to much on pre production and thinking to much over it but not actually doing anything. The animation could have been much more slicker had I had the time after I finished it to look over and critically evaluate it. This was down to my lack of time managemennt even though I thought I had laid out enough time.


On the upside I like the character, he has the dopey look I was going for. Also the colour scheme before the bubbles are introduced gives it an alternative feel which I like. I find 2D really rewarding in that you can create a style that is more your own however I think the actual animation side of it is harder currently. Trying to maintain sizes and proportions through turning is hard and my character was simple.... Oh well first personal animation. Can only get better :)

Chew TV Ident - Better late than never

Friday, 13 March 2009

Animatic and Stresssss

Shit.... basically. I have just done another animatic, this time more detailed. I'm trying to effectively work up a sketchy version of everything I want before I go over the top of it, with a simple line and colour. The problem is, I have hardly any time. I'm just going to keep adjusting the time of it, untill it feels right, the problem is in that I only have 5 seconds. I have realised mine is alot about expression and anticipation. I dont have time for it! As a result there is too much going on in such a short space of time . I might need to change the idea a bit....... !!!

Thursday, 12 March 2009

CHEWTV

This ChewTv thing ahhhh! I really like it but really despise it at the same time. It's allowing me to be as creative as I want which I love but I keep wanting to change my idea and move it in better directions, which I just don't have time for.

Last week was a wasted week I spent 2 solid days working and then my friends made sure my spare time was filled with them. It was fun, but left me with a week and half to produce something that I would actually hand in.

It's taken me a long while to actually get to the computer with this animation, I just kept fiddling with the character and it probably was a waste of time when I could have been animating. I have been learning a combination of photoshop, flash, illustrator and the pen tablet. All of which I really enjoy. The graphics tablet allows me to be sketchy from the off yet with the ability to go "undo", genius button.

I find it really frustrating though knowing what I want to do and taking forever to get there. Literally when you don't know your way around properly on programs, I kind of try and blag it not knowing if there is a quicker or more concise way. I need to swallow my pride and actually speak to people and ask, I find it hard as I feel I am to far behind. So far I have produced a really crude animatic, the 3 poses of the character , and I have a feel for exactly how the colours and story should be. In theory mine shouldn't take long to animate, but I need to learn so much before I animate it ,so I can do it to the standard I want. When I get into something I want it to be perfection which I forgot what I was like. I used to be a perfectionist, then my teacher told me to loosen up, I did to the extreeme and I tend to deviate all over the place now, throwing down sketches anywhere and not really considering them to be anything. I did this for the start of the project but I did it so much I ended up really just sketching the character with such minor changes no one would really notice but myself. Finally I sketched up a final view for the turnaround and scanned it in. This took me on to illustrator where I pened in the lines which took me a while to grasp and then finally to photoshop where I coloured it. I had a distinct style in my head when I coloured this, a cross between musiqotherapie, Jim Flora & Kate Larkworthy.But with a really distinct lighting to make the character look like he was under pressure. The character still had to look dopey and innocent so I maintained features that I had gathered up from characters such as Dopey from Snow White and other stupid looking monkeys on the net. He is still a really simple character though so he should be easier to animate with. I added in large eyebrows for extra expression as he won't really be moving so alot of the feeling is going to come from his face. Anway lets see what happens, if I don't hand it in, it wont be for lack of trying just for embarassment of what it looks like.

Monday, 2 March 2009

Concept Artist.....

I'm going to look at the Concept Artist as up to now it has inspired me the most, as it has most people I have spoken to.

Concept Artists are brought it in to produce illustrations that capture the feel of a scene or character. This could be throughout a film or just at certain points to help the animators know where they are working towards.

The concept artists often work closest with the Artistic Director or Graphic Designer. This allows them to work together to discuss and conceptualise the look and feel of the film well before shooting gets under way or the animation itself. This kind of work is very specialised and requires a great deal of skill, there is limited demand for this work.

The artist will often work alongside the draughtsmen in the studio and the specialist researchers crew. This will allow them to work in a close nit group with minimal cross over time, exchanging ideas in the fastest way possible.

Concept artists have a highly acclaimed roll as there work needs to capture moments in the film, this requires therefore crisp accurate drawings that are also striking.

The typical route of which the concept artists follows is:
Discussion ad production of ideas with Production Designer
Presentation to the Producer, Director etc
Discussion followed by ideas that the producer etc have
Re-evaluation and final concepts